Here are the worst ones…Īmbulance Missions – GTA III, Vice City, San Andreas dat mishun wuz ez.” It’s because even a nearly infallible design juggernaut like Rockstar can make the occasional mistake. And no, internet, it is not always just because “omg u suck at it. Suddenly, a game that was giving you great joy is now bringing you close to a pulmonary embolism. GTA’s mission structures tend to bring all of these flaws to the forefront. While Rockstar has always done a great job of bringing all of the games’ disparate elements together, they sometimes left in clunky half-measures or inadequate cues to the player to help them navigate the massive worlds. The fact is that the Grand Theft Auto has constantly pushed the boundaries of what can be expected of video games, especially when GTA III came out. A lot of it, actually, depending on the situation. That is, unless they are the thing that is causing the stress. These games let you have a carefree attitude towards social responsibility, and they let you shut out the things that cause you stress. For years, Grand Theft Auto games have given me and millions of others a way to vent our real-life frustrations in the form of raining down bullets and grenades on the hapless populace of its cities.
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