![]() Hot air balloons necessary to glass an area's objectives (clearly inspired by Assassin's Creed's area-unlocking towers) are each uniquely arduous: some defended by enemies, others in need of fuel or the removal of cable tethers. ![]() Enemy camps, for instance, are at first easily breached, with collectibles or destructible objectives in plain sight, but later locales are heavily fortified labyrinths, each a singular exploration puzzle, with scrap or workbench components carefully hidden in obscure corners. It's a crawl up from the dregs in Max's hardscrabble world, but Avalanche iterates objectives to keep repetition to a minimum. ![]() Avalanche is renowned for its sprawling Just Cause open-world games, and those colossally vast fingerprints are all over Mad Max. ![]()
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